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Changelog: October 2026 - part 3

October 6, 2026
Changelog: October 2026 - part 3

Devourer, Evoker & Hunter Abilities, Mythic+ Affixes

Mythic+

  • Keystone affixes now work:

    • Fortified: non-boss enemies have 20% more health and deal 20% more damage.

    • Tyrannical: bosses have 25% more health, and bosses and their minions deal 15% more damage.

    • Xal'atath's Guile: each death costs 15 seconds instead of 5.

  • Dungeon ground effects, enemy shields and dungeon pick-ups now scale with the keystone level.

  • Keystone Initiate, Keystone Challenger, Keystone Conqueror and Keystone Master now require completing the keystone in time. Keystone Master now requires level 10, as on retail.

  • Umbral Hero: Midnight Season 1 can now be earned with its title. It goes to players whose Mythic+ Rating is in the top 0.1% at the end of the season.

Quests

  • Adventuring Gear and Veteran Equipment, the Silvermoon gear upgrade tutorial, can now be completed. Items you already carry count when you accept the quest.

Combat

  • Crowd control effects that should break on damage now do: Polymorph, Sap, Blind, Freezing Trap, Hex, Repentance, Paralysis, Imprison, Psychic Scream, Ring of Frost, Entangling Roots and more. On creatures, damage right after the effect is applied does not break it.

Evoker

  • Landslide: stones now roll toward the target, root nearby enemies and leave rough ground behind.

  • Eternity Surge now deals damage. It hits one enemy per empower stage, and twice as many with Eternity's Span.

  • Upheaval now deals damage, with a larger radius at each stage. It also works with Rumbling Earth aftershocks and Tectonic Locus, which adds 50% damage to the main target.

  • Dream Breath now heals you and up to 5 allies in front of you. Higher stages give more instant healing and a shorter heal over time.

  • Chrono Flame now heals and deals damage like Living Flame.

Hunter

  • Volley now fires its arrows and keeps Trick Shots active for its whole duration.

  • Trick Shots: Multi-Shot hitting 3 or more targets now grants it. Aimed Shot and Rapid Fire then ricochet to up to 5 nearby enemies for 60% of their damage.

  • Rapid Fire is no longer interrupted by Auto Shot.

Demon Hunter (Devourer)

  • Reap now works. It gathers up to 4 Soul Fragments, the oldest first, and fires its bolt. Scythe's Embrace makes it generate Fury.

  • Creatures can no longer pick up your Soul Fragments.

  • Consume with Predator's Thirst now launches 2 Soul Fragments.

  • Consumed souls now fill the Void Metamorphosis bar, so the form can be used.

  • Void Metamorphosis now drains Fury and ends when you run out of it. The drain is slower while channeling Void Ray and out of combat.

  • Collapsing Star now works. Spend 30 souls during Void Metamorphosis to unleash it.

  • Soul Immolation now generates Fury and Soul Fragments, and Spontaneous Immolation now triggers.

  • Hungering Slash now works:

    • Casting Voidblade or The Hunt outside Void Metamorphosis replaces Voidblade with it.

    • The slash damages enemies around you, generates 10 Fury and 2 Soul Fragments, and grants Voidstep for your next Vengeful Retreat.

  • Feast of Souls: each consumed soul gives 1% damage for 6 seconds, up to 20 stacks. Sweet Suffering extends it.

  • Voidfall: Consume and Devour can build Voidfall. At 3 stacks, Reap calls down 3 meteors.

  • Moment of Craving: when Void Ray ends, Reap is reset and the next Reap gathers 6 more souls.

  • Mass Acceleration: Void Metamorphosis grants 3 Voidfall stacks and resets Reap.

  • Dark Matter: the first Collapsing Star after Void Metamorphosis calls down a meteor shower.

  • Otherworldly Focus: Collapsing Star and Voidfall meteors deal more damage to a single target.

  • World Killer: every third Voidfall meteor is a larger one that leaves a Soul Fragment.

  • Collapsing Star, Hungering Slash, Voidfall and World Killer now deal reduced damage beyond 8 targets, as on retail.

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