Mythic+, Pit of Saron, Class Fixes & More
Mythic+
The Mythic+ dungeon list is no longer empty and shows the Midnight Season 1 dungeons.
Your first Mythic Keystone: clear every boss of a current-season dungeon on Mythic to receive a level 2 Mythic Keystone, if you don't have one.
Mythic Keystones are now saved. After you log out, your keystone keeps its dungeon, level and affixes instead of turning into "Mythic Level 0".
Keystones now only roll dungeons from the current season.
Mythic+ achievements can now be earned:
Midnight Keystone Explorer: Season 1.
Midnight Season 1: Resilient Keystone.
Achievements for timed runs of each dungeon.
The Mythic+ Rating achievements: Midnight Keystone Conqueror, Master, Hero and Legend: Season 1.
Characters who already have the required rating receive these achievements when they log in.
Pit of Saron
Quarry Camps:
The camp counter at the top of the screen now updates.
Each camp has the right guards, so all six camps can be freed.
Freed captives and workers flee a short distance and disappear, as on retail.
Ice Walls: every ice wall on the way to Scourgelord Tyrannus now opens and closes at the right moment. Before, they could block the run.
Scourgelord Tyrannus now chases the tank after landing instead of staying rooted in place.
After Ick and Krick, Rimefang carries Tyrannus along the retail route instead of flying through the walls.
Cryoburst's mark no longer stays on players forever.
Forgemaster Garfrost, Scourgelord Tyrannus, Lady Jaina Proudmoore and other creatures carry their weapons again.
Death Knight Starting Zone
The whole Death Knight starting chain in Plaguelands: The Scarlet Enclave has been checked against retail and fixed.
Quartermaster Ozorg is back in Acherus: The Ebon Hold.
Gothik the Harvester is now offered by Prince Valanar. An End To All Things... is offered by The Lich King at Death's Breach, and the follow-up quest now appears.
Unworthy Initiates gear up before the fight, open with Death Grip and return 10 seconds after dying.
Eye of Acherus flies at its retail speed.
Death's Challenge: the duel starts with a "3... 2... 1..." countdown, and initiates no longer get stuck.
The zone comes alive:
Citizens of Havenshire cower and beg for mercy.
Freed deathchargers rear up.
Gothik's ghouls jump into the pit.
Scarlet Fleet Defenders fire the cannon.
Many missing NPC lines were added.
Creatures in the zone are at the correct level again (many were level 1), and their loot is restored.
Quest objects and NPCs no longer disappear between chapters.
Classes
Evoker
Deep Breath now deals damage during the flight and lands correctly.
Demon Hunter
Fel Rush now works on the ground and in the air.
Line abilities such as Fel Rush no longer hit enemies beyond their range and now use their correct width.
You no longer fly far forward at high speed when an airborne dash ends.
Fixed a wrong character model for Night Elves, Tauren, Trolls, Worgen, Highmountain Tauren, Kul Tirans and Zandalari Trolls. Among other things, it hid the wings of Glide.
Warlock
Call Dreadstalkers now summons two Dreadstalkers. They leap at your target, bite with Dreadbite and grant Demonic Core when they expire.
Demonic Core now loses a stack for each Demonbolt it makes instant.
Demonic Gateway now works. Place a pair of gates and click one to leap to the other. The gates disappear when the warlock logs out.
Mage (Frost)
Freezing Rain now only triggers from Frozen Orb, and Comet Storm only from Ray of Frost. Before, they triggered from any cast, even summoning a mount.
Mirror Image now summons its images.
Frozen Orb now deals damage and applies Chilled.
Flash Freeze now grants Fingers of Frost only from Glacial Spike.
Ice Lance now consumes Fingers of Frost.
Ice Cold no longer prevents Blizzard and Frozen Orb from hitting.
All Classes
Talents can now be applied right after you choose your first specialization. Before, "Apply Changes" did nothing until a relog.
Base stats updated for all classes, levels 1–90.
The Training Dummy and PvP Training Dummy now stay in place and no longer flee from fear effects.
PvP
PvP Brawl: Southshore vs. Tarren Mill has been rebuilt from retail:
Each enemy kill gives your team 1 point. The first team to 150 wins, with a 30-minute time limit.
The classic PvP ranks are back. Every 10 honorable kills raise your rank and give bonus damage, healing, absorbs and health, and dying drops one rank.
The map is fully populated, the team scores are shown, and the start gate can no longer be opened early.
The "Enter Battle" popup now shows your queued role instead of always showing the tank icon.
Neutral Pandaren must now choose a faction before joining PvP. Before, they were placed on the Horde side.



