Arena Skirmish & Class Fixes
General
Selling items to vendors works again, including Sell All Junk.
Training dummies now really take damage. Their health goes down and is then restored, so Drain Life, leech effects and talents that depend on the target’s health now work on them.
PvP
Arena Skirmish:
Parties of 1 to 3 players can now queue, for 2v2 or 3v3 matches.
Teams are always equal in size.
Random arenas no longer leave matched players stuck in the queue.
War Mode now turns off inside dungeons, raids, battlegrounds, arenas and scenarios, so PvP talents no longer work in PvE content. It comes back when you return to the open world.
Hunter
Intimidation (Beast Mastery and Marksmanship) now stuns the target.
Fetch now brings you the loot from the corpse.
Wildfire Bomb now deals damage and applies its damage over time, which is a Bleed with Shrapnel Bomb. The main target takes extra damage.
Takedown now leaps you to the target and strikes it, and your pet joins the attack.
Auto Shot now plays its shooting animation on every shot.
Moonlight Chakram now deals damage. It bounces between enemies up to 7 times, or keeps striking a lone target.
No Scope: Rapid Fire now grants Precise Shots.
Druid
Convoke the Spirits now casts spells, chosen by your current form.
Ursol’s Vortex now slows enemies and pulls back those who try to leave it.
Forestwalk now only triggers from Regrowth. Cenarius’ Might and Ascendant Eclipses now only trigger when you enter an Eclipse. Before, all three triggered from any cast.
Demon Hunter (Devourer)
Entropy: in combat you gain a Soul Fragment every 12 seconds. Out of combat it builds Void Metamorphosis souls, up to 25.
Midnight:
Ranks 2–3 increase Collapsing Star’s critical damage.
Rank 4 grants 30 souls and Soul Fragments when you enter Void Metamorphosis. Before, every Devourer got this, even without the talent.
Soul Glutton: Void Metamorphosis can now be used at 35 souls, and Fury drains 25% faster.
Waste Not: Void Ray now creates Soul Fragments more often.
Void Ray during Void Metamorphosis now uses its stronger version and no longer costs Fury.
Doomsayer: after you enter combat, your first Void Ray calls down Voidfall meteors.
Meteoric Rise: fully channeling Void Ray adds a Voidfall stack.
Catastrophe: Voidfall meteors now leave a damage-over-time effect.
Meteoric Fall: Reap, Eradicate and Cull spend all Voidfall stacks to rapidly call down meteors. Without the talent, each cast spends one stack.
Final Hour: every meteor grants a stack that keeps your Voidfall bonuses for 8 seconds.
Fixed a server crash caused by Doomsayer.
Warlock
Fear now actually fears the target.
Curse of Weakness, Curse of Tongues and Curse of Exhaustion now affect only your target. Only Foul Mouth spreads them to nearby enemies.



