Devourer, Evoker & Hunter Abilities, Mythic+ Affixes
Mythic+
Keystone affixes now work:
Fortified: non-boss enemies have 20% more health and deal 20% more damage.
Tyrannical: bosses have 25% more health, and bosses and their minions deal 15% more damage.
Xal'atath's Guile: each death costs 15 seconds instead of 5.
Dungeon ground effects, enemy shields and dungeon pick-ups now scale with the keystone level.
Keystone Initiate, Keystone Challenger, Keystone Conqueror and Keystone Master now require completing the keystone in time. Keystone Master now requires level 10, as on retail.
Umbral Hero: Midnight Season 1 can now be earned with its title. It goes to players whose Mythic+ Rating is in the top 0.1% at the end of the season.
Quests
Adventuring Gear and Veteran Equipment, the Silvermoon gear upgrade tutorial, can now be completed. Items you already carry count when you accept the quest.
Combat
Crowd control effects that should break on damage now do: Polymorph, Sap, Blind, Freezing Trap, Hex, Repentance, Paralysis, Imprison, Psychic Scream, Ring of Frost, Entangling Roots and more. On creatures, damage right after the effect is applied does not break it.
Evoker
Landslide: stones now roll toward the target, root nearby enemies and leave rough ground behind.
Eternity Surge now deals damage. It hits one enemy per empower stage, and twice as many with Eternity's Span.
Upheaval now deals damage, with a larger radius at each stage. It also works with Rumbling Earth aftershocks and Tectonic Locus, which adds 50% damage to the main target.
Dream Breath now heals you and up to 5 allies in front of you. Higher stages give more instant healing and a shorter heal over time.
Chrono Flame now heals and deals damage like Living Flame.
Hunter
Volley now fires its arrows and keeps Trick Shots active for its whole duration.
Trick Shots: Multi-Shot hitting 3 or more targets now grants it. Aimed Shot and Rapid Fire then ricochet to up to 5 nearby enemies for 60% of their damage.
Rapid Fire is no longer interrupted by Auto Shot.
Demon Hunter (Devourer)
Reap now works. It gathers up to 4 Soul Fragments, the oldest first, and fires its bolt. Scythe's Embrace makes it generate Fury.
Creatures can no longer pick up your Soul Fragments.
Consume with Predator's Thirst now launches 2 Soul Fragments.
Consumed souls now fill the Void Metamorphosis bar, so the form can be used.
Void Metamorphosis now drains Fury and ends when you run out of it. The drain is slower while channeling Void Ray and out of combat.
Collapsing Star now works. Spend 30 souls during Void Metamorphosis to unleash it.
Soul Immolation now generates Fury and Soul Fragments, and Spontaneous Immolation now triggers.
Hungering Slash now works:
Casting Voidblade or The Hunt outside Void Metamorphosis replaces Voidblade with it.
The slash damages enemies around you, generates 10 Fury and 2 Soul Fragments, and grants Voidstep for your next Vengeful Retreat.
Feast of Souls: each consumed soul gives 1% damage for 6 seconds, up to 20 stacks. Sweet Suffering extends it.
Voidfall: Consume and Devour can build Voidfall. At 3 stacks, Reap calls down 3 meteors.
Moment of Craving: when Void Ray ends, Reap is reset and the next Reap gathers 6 more souls.
Mass Acceleration: Void Metamorphosis grants 3 Voidfall stacks and resets Reap.
Dark Matter: the first Collapsing Star after Void Metamorphosis calls down a meteor shower.
Otherworldly Focus: Collapsing Star and Voidfall meteors deal more damage to a single target.
World Killer: every third Voidfall meteor is a larger one that leaves a Soul Fragment.
Collapsing Star, Hungering Slash, Voidfall and World Killer now deal reduced damage beyond 8 targets, as on retail.



