The Blinding Vale, The Voidspire & Follower Fixes
Dungeons
The Blinding Vale is now available with all four bosses: Lightblossom, Ikuzz the Light Hunter, Lightwarden Ruia and Ziekket.
Waystone checkpoints, Orweyna’s conversations and RP, the flight into the vale and back out now work.
The entrance portal in Harandar now works.
Maisara Caverns:
Fixed a client crash caused by Soulbind.
The Rokh’zal and Soul Realm barriers now disappear as in the original.
Ritual Drums strikes now face along their lane.
Vordaza stops her pre-pull channel when engaged.
Kul’amara’s final RP now plays.
Trash got their missing abilities.
Den of Nalorakk:
Salmon Pools now work: fish them, and the catch counts as food.
Gathered bushes, barrels and pools now disappear after gathering.
The Curious Yearling now turns hostile in combat, so companions can attack it.
Raids
The Voidspire was brought in line with the original on Raid Finder and Story difficulty. This covers boss abilities and timelines, yells, music and scenes, the Crown ascent and the epilogue, every boss mechanic on the ground, and loot from the Adventure Journal.
Follower Dungeons
Companions now move on to the next enemy instead of resetting when their target dies.
Companions walk back into range of enemies they can’t reach.
Companion spells can now crit. Fire Blast and Lava Burst always crit, as in the original.
The combat log and damage meters now show the companions’ real damage.
Demon Hunter
Void Metamorphosis no longer drops after a few Void Ray ticks.
Void Ray now ends when you run out of Fury outside Void Metamorphosis.
All Classes
Ranged abilities no longer have a dead zone in melee range.
World
Leaving a party now works when you were in a battleground group before.
Fishing bobbers summoned by special fishing spells now work like normal fishing.
Switching between world layers no longer leaves you out of the world.
Correct quest rewards and more Russian quest texts were added.



